Value of Video Games

 

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Unless they live in a home with thumb-twitching teenagers, many adults haven't fully comprehended the significance of these games. For a generation of people, games have become a tool for solving problems as well as a vehicle for self-expression and self-exploration. Video games are as woven into this generation's lives as television was into that of their predecessors.

For example, according to several surveys, the percentage of American college students who say they've played video games is 100. On campuses today you'd sooner find a short-tailed tree frog taking calculus than an undergrad who's never fired up Myst, Grand Theft Auto, or Sim City. As two Carnegie Mellon University professors write, "We routinely poll our students on their experience with the media, and typically we cannot find a single movie that all fifty students in the course have seen (only about a third have usually seen Casablanca, for instance). However, we typically find at least one video game that every student has played, like Super Mario Brothers.'

Some people—many of them members of my own forty something geezer set—tend to despair over such information, fearing that each minute spent wielding a joystick represents a step backward for individual intelligence and social progress. But that attitude misunderstands the power of these games. In fact, John Paul Gee, a professor at the University of Wisconsin and author of What Video Games Have to Teach Us About Learning and Literacy, argues that games can be the ultimate learning machine. "[Video games) operate with—that is, they build into their designs and encourage—good principles of learning, principles that are better than those in many of our skill-and-drill, back-to-basics, test-them-until-they-drop schools."

That's why so many people buy video games, and then spend fifty to one hundred hours mastering them, roughly the length of a college semester. As Gee writes, "The fact is when kids play video games they can experience a much more powerful form of learning than when they're in the classroom. Learning isn't about memorizing isolated facts. It's about connecting and manipulating them."

Indeed, a growing stack of research is showing that playing video games can sharpen many of the skills that are vital in the Conceptual Age. For instance, an important 2003 study in the journal Nature found an array of benefits to playing video games. On tests of visual perception, game players scored 30 percent higher than nonplayers. Playing video games enhanced individuals' ability to detect changes in the environment and their capacity to process information simultaneously.

Even doctors can benefit from a little time at the GameCube. One study found that physicians "who spent at least three hours a week playing video games made about 37 percent fewer mistakes in laparoscopic surgery and performed the task 27 percent faster than their counterparts who did not play." Another study even found that playing video games at work can boost productivity and enhance job satisfaction.

Therefore, you must understand video games. Seriously. You must. So if you don't know a joystick from a jelly roll, spend some time getting up to speed on games played on computers, online, and on special de-vices such as Game Boys and PlayStations. Ask your kid. Ask your neighbor's kid. Or go into an electronics store such as Best Buy, where the games are usually on display, and ask for a demo.

You won't regret it. And you may even become hooked. At the very least, you'll begin to understand the powerful new grammar, narrative pattern, and thinking style these games are teaching. For added nuance about this world, page through any of the many gaming magazines now available. (Look for them near the games in that electronics store.) And investigate the following Web sites, which offer smart primers and some snippets of cool games.

Game Spot—A comprehensive gaming site—one of the best around. (More info: www.gamespot.com)

Game Talk—An online community for garners. (More info: www.garnetalk.com)

Game Zone—Another comprehensive gaming site with news and reviews for games on every platform. (More info: www.gamezone.com)

Newsgamng--Operating at the boundary of gaming and political commentary, this site offers games based on current events. (More info: www. newsgaming. corn)

Open Directory Project, Video Games—A massive list of just about every good gaming site and online game on the Web. (More info: dmoz.org/Games/Video_Games/full-index.html)

There—This site bills itself as an ' online getaway." You become a character—and then hang out with other players on a nifty islandlike setting. This might not ultimately be your cup of tea, but the free trial is worth exploring to get a sense of what role-playing games are like. (More info: www.there.com)

Wireless Gaming Review—This site is a great source of information about wireless gaming—games you can play on your cell phone and on other wireless devices. Lots of free downloads, too. (More info: www. wgamer. com)

Women Garners—The Internet's largest portal for women gamers, this site features the usual reviews and product announcements as well as great information about industry trends. (More info: www.womengamers.com)

Yahoo! Games—A good introduction to online games, this site al-lows you to play everything from backgammon to canasta to Toki Toki Boom with people around the world. (More info: games.yahoo.com/)

Play Right-Brain Games: Two new wireless games are specifically designed to test and enhance R-Directed abilities:

Tecmo's Right Brain Game features 12 activities that measure whether you're right-brain dominant or left-brain dominant. (more info: www.tecmogames.com )

Right Brain Paradise, which purports to be perhaps “the most brain-stimulating mobile game ever created” moves you through nine increasingly difficult levels that test the capacity of your brain’s right hemisphere   (more info: www.bluelavawireless.com )

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